package engine.graphics.shader
{
	import engine.math.*;
	
	public class RxShaderConst
	{
		public var vec4f:Vector.<Number>;
		
		public function RxShaderConst(param1:Number, param2:Number, param3:Number, param4:Number)
		{
			this.vec4f = new Vector.<Number>(4, true);
			this.vec4f[0] = param1;
			this.vec4f[1] = param2;
			this.vec4f[2] = param3;
			this.vec4f[3] = param4;
		}
	}
}